Features
Vehicles / Physics
- In game editing
- Reality based physics
- Realistic vehcicle behaviour
- Tire physics
- Defined by curves (edited in game with a curve editor)
- Lateral and longitudinal slip
- Load dependant
- Camber
- Suspension simulation
- Double Wishbone
- McPherson Strut
- Suspension rendering
- Unlimited number of wheels
- Unlimited number of differentials (Open or Limited Slip)
- Ackermann steering geometry
- Tire and rim meshes are generated according to the tire code (e.g. 225/45 R17)
Roads / Tracks
- Create and edit roads directly in the game
- Import
- Google Earth paths
- GPS logs (NMEA)
- Smooth road surface by using Bezier patches (no driving on triangles)
- Fractal noise for bumbieness
- Automatically embedded into the terrain mesh
Terrain
- Large areas and view distances
- In game editing and terrain creation
- Procedural generation with fractal noise
- Heightfield
- Terrain textures
- Place 3D objects
- Adaptive mesh generation
- Fully drivable
- Import
- Heightmaps
- Digital Elevation Models (e.g. SRTM data)
Misc
- Window based in game user interface for easy editing
- Force Feedback support
- In game sky creation
- Multiple controllers at once are supported
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